The Kronos Project
 
Studio One Six came into being in a round about way, compared to how most people get into this hobby.  I had dolls when I was a kid, but I didn't like them and it wasn't until I had a script lying around that I didn't know what to do with. 

Unfortunately there was a steep learning curve, especially for a time travel story.  How to do sets? Not only current but historical?  Costuming?  But the dolls, and the characters assigned to them, took on a life of their own, something simpler.  While The Kronos Project was the impetous, most of my first two years were spent on <a href="http://stillwaters.50webs.com">Still Waters</a> and as I learned a little more, The Kronos Project slowly began to come alive.  Slowly.  The first parts of Atlantis Rising are pretty poorly done, and I admit those were my first attempts before I gave up and concentrated on Still Waters.  I am tempted to redo those parts, but considering I haven't finished that episode yet... that would be a goal.

The Kronos Project itself came out of a writer's group.  We each created a character, came up with a few ideas...and stalled out.  After a few years of nothing happening, I reworked it into something wholly my own, wrote ten episodes, and ran into the "now what do I do with it?" 

And that brings us full circle...